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MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

How to generate (relative) secure paper wallets and spend them (Newbies)

How to generate (relative) secure paper walletsEveryone is invited to suggest improvements, make it easier, more robust, provide alternativers, comment on what they like or not, and also critizice it.
Also, this is a disclaimer: I'm new to all of this. First, I didn't buy a hardware wallet because they are not produce in my country and I couldnt' trust they are not tampered. So the other way was to generate it myself. (Not your keys not your money) I've instructed myself several weeks reading various ways of generating wallets (including Glacier). As of now, I think this is THE BEST METHOD for a non-technical person which is high security and low cost and not that much lenghty.
FAQs:Why I didn't use Coleman's BIP 39 mnemonic method? Basically, I dont know how to audit the code. As a downside, we will have to really write down accurately our keys having in mind that a mistype is fatal. Also, we should keep in mind that destruction of the key is fatal as well. The user has to secure the key from losing the keys, theft and destruction.
Lets start
You'll need:
Notes: We will be following https://www.swansontec.com/bitcoin-dice.html guidelines. We will be creating our own random key instead of downloading BitAddress javascript for safety reasons. Following this guideline lets you audit the code that will create the public address and bitcoin address. Its simple, short and you can always test the code by inputting a known private keys to tell if the bitcoin address generated is legit or not. This process is done offline, so your private key never touches the internet.
Steps
1. Download the bitcoin-bash-tools and dice2key scripts from Github, latest Ubuntu distribution, and LiLi, A software to install Ubuntu on our flash drive (easier than what is proposed on Swansontec)

2. Install the live environment in a CD or USB, and paste the tools we are going to use inside of it (they are going to be located in file://cdrom)

  • Open up LiLi and insert your flash drive.

  • Make sure you’ve selected the correct drive (click refresh if drive isn’t showing).
  • Choose “ISO/IMG/ZIP” and select the Ubuntu ISO file you’ve downloaded in the previous step.
  • Make sure only “Format the key in FAT32” is selected.
  • Click the lightning bolt to start the format and installation process
  • [https://99bitcoins.com/bitcoin-wallet/pape\](https://99bitcoins.com/bitcoin-wallet/pape)

    3. Open the Ubuntu environment in a offline computer that will never touch the internet again (there is some malware that infect the BIOS so doing it in your regular computer is not safe to my understanding)

    Restart your computer. Clicking F12 or F1 during the boot-up process will allow you to choose to run your operating system from your flash drive or CD. After the Ubuntu operating system loads you will choose the “try Ubuntu” option.
    4. Roll the dice 100 times and convert into a 32-byte hexadecimal number by using dice2key

    To generate a Bitcoin private key using normal, run the following command to convert the dice rolls into a 32-byte hexadecimal number:source dice2key (100 six-sided dice rolls)

    5. Run newBitcoinKey 0x + your private key and it will give you your: public address, bitcoin address and WIF.Save the Private Key and Bitcoin Address. Check several times that you handwritten it correctly. You can check by re entering the code in the console from your paper. (I recommend writing down the Private Key which is in HEX and not the WIF since this one is key sensitive and you can lose it, or write it wrong. Also, out of the private key you can get the WIF which will let you transfer your funds). If you lose your key, you lose your funds. Be careful.
    If auditing the code for this is not enough for you, you can also test the code by inputting a known private keys to tell if the bitcoin address generated is legit or not.
    I recommend you generate several keys and addresses as this process is not super easy to do. Remember that you should never reuse your paper wallets (meaning that you should empty all of the funds from this one adress if you are making a payment). As such, a couple of addresses come handy.
    At this point, there should be no way for information to leak out of the live CD environment. The live CD doesn't store anything on the hard disk, and there is no network connection. Everything that happens from now on will be lost when the computer is rebooted.
    Now, start the "Terminal" program, and type the following command:
    source ~/bitcoin.shThis will load the address-calculation script. Now, use the script to find the Bitcoin address for your private key:
    newBitcoinKey 0x(your dice digits)Replace the part that says "(your dice digits)" with 64 digits found by rolling your pair of hexadecimal dice 32 times. Be sure there is no space between the "0x" and your digits. When all is said and done, your terminal window should look like this:
    [email protected]:~$ source ~/[email protected]:~$ newBitcoinKey 0x8010b1bb119ad37d4b65a1022a314897b1b3614b345974332cb1b9582cf03536---secret exponent: 0x8010B1BB119AD37D4B65A1022A314897B1B3614B345974332CB1B9582CF03536public key: X: 09BA8621AEFD3B6BA4CA6D11A4746E8DF8D35D9B51B383338F627BA7FC732731 Y: 8C3A6EC6ACD33C36328B8FB4349B31671BCD3A192316EA4F6236EE1AE4A7D8C9compressed: WIF: L1WepftUBemj6H4XQovkiW1ARVjxMqaw4oj2kmkYqdG1xTnBcHfC bitcoin address: 1HV3WWx56qD6U5yWYZoLc7WbJPV3zAL6Hiuncompressed: WIF: 5JngqQmHagNTknnCshzVUysLMWAjT23FWs1TgNU5wyFH5SB3hrP bitcoin address: [email protected]:~$The script produces two public addresses from the same private key. The "compressed" address format produces smaller transaction sizes (which means lower transaction fees), but it's newer and not as well-supported as the original "uncompressed" format. Choose which format you like, and write down the "WIF" and "bitcoin address" on a piece of paper. The "WIF" is just the private key, converted to a slightly shorter format that Bitcoin wallet apps prefer.
    Double-check your paper, and reboot your computer. Aside from the copy on the piece of paper, the reboot should destroy all traces of the private key. Since the paper now holds the only copy of the private key, do not lose it, or you will lose the ability to spend any funds sent to the address!
    Conclusion
    With this method you are creating an airgapped environment that will never touch the internet. Also, we are checking that the code we use its not tampered. If this is followed strictly I see virtually no chances of your keys being hacked.
    How to spend your funds from a securely generated paper wallet.
    Almost all tutorials seen online, will let you import or sweep you private keys into the desktop wallet or mobile wallet which are hot wallets. In the meantime, you are exposed and all of your work to secure the cold storage is being thrown away. This method will let you sign the transaction offline (you will not expose your private key in an online system).
    You'll need:
    The source of this method is taken from CryptoGuide from Youtube https://www.youtube.com/watch?v=-9kf9LMnJpI&t=86s . Basically you can follow his video as it is foolproof. Please check that Electrum distribution is signed.
    The summarized steps are:
    Download Electrum on both devices and check its signed for safey.Disconnect your phone from the internet (flight mode= All connections off) and input your private key in ElectrumGenerate the transaction in your desktop and export it via QR (never leave unspent BTC or you will lose them)In your phone, open Electrum > Send > QR (this will import the transaction) and scan the desktop exported transactionSign the transaction in your phone.Export the signed transaction in QRLoad the signed transaction in the desktop Electrum and broadcast it to the network.Wait until 3 confirmations to connect your phone to the internet again.
    Ideas for improvement:
    So thats it. I hope someone can find this helpful or help in creating a better method. If you like, you can donate at 1Che7FG93vDsbes6NPBhYuz29wQoW7qFUH
    submitted by Heron-Express to Bitcoin [link] [comments]

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    submitted by jhondaski5444 to u/jhondaski5444 [link] [comments]

    MAME 0.222

    MAME 0.222

    MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
    Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
    The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
    There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
    Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
    There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

    MAME Testers Bugs Fixed

    New working machines

    New working clones

    Machines promoted to working

    Clones promoted to working

    New machines marked as NOT_WORKING

    New clones marked as NOT_WORKING

    New working software list additions

    Software list items promoted to working

    New NOT_WORKING software list additions

    submitted by cuavas to emulation [link] [comments]

    MAME 0.221

    MAME 0.221

    Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
    In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
    Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
    As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

    MAME Testers Bugs Fixed

    New working machines

    New working clones

    Machines promoted to working

    Clones promoted to working

    New machines marked as NOT_WORKING

    New clones marked as NOT_WORKING

    New working software list additions

    Software list items promoted to working

    New NOT_WORKING software list additions

    Source Changes

    submitted by cuavas to emulation [link] [comments]

    MAME 0.223

    MAME 0.223

    MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
    For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
    Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
    V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
    In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
    Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

    MAME Testers Bugs Fixed

    New working machines

    New working clones

    Machines promoted to working

    Clones promoted to working

    New machines marked as NOT_WORKING

    New clones marked as NOT_WORKING

    New working software list additions

    Software list items promoted to working

    New NOT_WORKING software list additions

    Merged pull requests

    submitted by cuavas to MAME [link] [comments]

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